gameplane / docs
DOCUMENTATION

Roadmap & Known Limitations

What's solid today, what's explicitly deferred, and what's actively being built.

Beta status — v0.2.0-beta.7

Core workflows — deploy a game server, console, files, backups/restore, modules, RBAC — work end to end and are covered by unit, integration, and kind-based e2e test suites.

Known limitations
WebSocket console/log/file streams are local-cluster-scoped — remote clusters are registered and health-checked but not yet streamed.
The PostgreSQL driver is experimental (build-tag-gated, work-in-progress); SQLite is the production-tested database.
Recently shipped
Multi-cluster — Cluster CRD, health reconciler, and a dashboard cluster selector.
Four new console protocols — Rust WebRcon, DayZ BattlEye, Satisfactory, Palworld REST.
Read-only MCP server and per-GameServer access control (owners + collaborators).
Fleet metrics — gameserver/backup phase gauges on /metrics, with Grafana panels and alerts.
Server-side audit-log export and webhook push sink.
Audit-to-syslog bridge.
Cosign signing for module bundles and component images.

Deferred items graduate off this list as they ship — the changelog has the release-by-release record.