gameplane / docs
DOCUMENTATION

Comparison

How Gameplane's architecture differs from CubeCoders AMP, Pterodactyl, and PufferPanel.

GAMEPLANE AMP PTERODACTYL PUFFERPANEL
License Open source (AGPL-3.0) Commercial — per-instance tiers, no free tier Open source (MIT) Open source (Apache-2.0)
Hosting model Kubernetes — CRDs + operator Native processes; optional container isolation Docker containers (Wings daemon) Native or Docker (daemon)
Multi-host coordination Declarative — same control plane at any scale Controller/Target — manual, Professional+ only Panel + per-node Wings — manual assignment Panel + per-node daemon — manual assignment
Game catalog 16 official modules; open template format Dozens of templates, community-extensible Community “Eggs” — large, decentralized catalog ~40-50 community templates
OS support Any Kubernetes 1.28+ cluster Windows and Linux Linux only (Wings) Linux native; Docker mode cross-platform
Auto-scaling / self-healing Yes — Kubernetes-native reconciliation No No No

Figures reflect each project’s public documentation as of mid-2026 and may change — verify current specifics on each project’s own site before deciding.